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Conquest PBW7345 Hold Raegh (Dweghom) Dwarf Warrior Infantry Character Miniature

Description: Conquest - Dweghom: Hold Raegh Summary: One unpainted miniature for Conquest.More than six centuries have passed since the Fall changed Eä. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. The City States of the south struggle to recover from the collapse of their paradigms at the hands of demagogues and tyrants. To the north, the Nords have finally left behind the horrors of the Fimbulwinter and the rule of the Jotnar, and have started expanding from their shattered realms. They turn their covetous eyes to the rich lands of the south, lusting for revenge for their murdered gods. With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains.While the clamor of war spreads, the wisest amongst those living fear the rising of the Dweghom. Deep in their Holds, they hear the clamor of battle approaching and feel the pulse quicken in their veins. They are the eldest disciples of War. The last time their Hosts marched to battle, the eternal reign of Dragons came to an end in a conflict so violent the land itself withdrew. Far to the east, darkness is gathering. The fearless Tribes hurl themselves against the Claustrine Gates as their lands shrink. Their warbands are unable to contend with the ancient evil that stirs in what was once the heartland of the Old Dominion...Conquest - the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry's lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing. Through this game the ability of a seasoned general's foresight in order to trap his opponent's forces and foresee his moves is heavily relied upon. To behold a Hold Raegh on the field of war is to witness a Paragon of his craft at the very pinnacle of his prowess. To rise to the position of Raegh, a Dweghom must reach a value of Aghm determined by the Mnemancers of each hold (considering the population, productivity, history and achievements of the Hold in question) while surpassing all others. In a society as militarized as the Dweghom, there is only one path that can lead to such heights: the craft of war. In the early stages of his prospective career, an aspiring candidate earns his Aghm directly: feats of arms and valor at the trials, and later the field of battle. Rising through the ranks in the military machine of a Dweghom Hold is a very difficult process, riven with physical danger on the battlefield and traps and pitfalls in the advancement as an officer, for, the higher one seeks to rise, the lower he may fall. For this reason, many Dweghom warriors, who have earned the right to command soldiers, chose to forgo the honor and potential advancement, content instead to remain a part of the rank and file. This simple stage eliminates those who lack the drive, ambition and courage to pursue the path of leadership. Once a commander, a Dweghom continues to accrue Aghm through personal skill and valor, but also through the performance of his troops, both on the field of battle and during the interminable drills and patrols that mark the daily routine of a Dweghom Hold. The higher one rises, the greater the proportion of his Aghm is dependent on the performance of his troops, encouraging Dweghom leaders to pay close attention to the individuals under their command, weeding out the inept, lazy and just plain unlucky as it has a direct impact on themselves and their future career.This is the most dangerous stage in the advancement of a Dweghom’s career, not just because he must relentlessly push his troops and himself to excellence, but because he must continuously defend what he has already accrued from challengers. Only those of equal or higher rank may challenge an officer, meaning from the moment he enters the field, an ambitious officer must endure not only the dangers of the battlefield but also the relentless challenges from his equals or betters who seek to thin the herd or cull the competition before it can rise to threaten them, often from their own troops.There are many holds, therefore, in which no single Dweghom can rise to the rank of Raegh. Trapped by the pitfalls of the system, the most worthy candidates ruthlessly crush aspiring contenders at the expense of advancing themselves, fearful of losing the labor of a lifetime. This leaves the Hold leaderless, devolving power down to a triumvirate composed of the highest ranking Mnemancer, the leader of the Ardent and the Forge Lord of the Tempered.Thus, when one encounters a Raegh, one knows he stands across one of the most capable fighters in a Hold, ruthless enough to have crushed all opposition so that his assent was assured, or talented enough to defend himself against all comers, while simultaneously rising through the ranks. Unfortunately for the Dweghom race as a whole, and their neighbors, this process seldom encourages skills and virtues such as diplomacy, compromise and patience… To most Dweghom this is just as well, providing more chances to take the field of battle and earn more Aghm.Dwarf warrior. Multi-part plastic miniatures. 28mm scale.Pack contains one miniature. Miniature is supplied unpainted and requires assembly. Company: Para Bellum WargamesSeries/Line: ConquestStock Number: PBW7345Contents: One (1) MiniatureSculptor: N/AScale: 28mmMaterial: PlasticCondition: New Thanks for viewing.

Price: 28.99 USD

Location: College Station, Texas

End Time: 2024-01-04T19:26:17.000Z

Shipping Cost: N/A USD

Product Images

Conquest PBW7345 Hold Raegh (Dweghom) Dwarf Warrior Infantry Character MiniatureConquest PBW7345 Hold Raegh (Dweghom) Dwarf Warrior Infantry Character MiniatureConquest PBW7345 Hold Raegh (Dweghom) Dwarf Warrior Infantry Character MiniatureConquest PBW7345 Hold Raegh (Dweghom) Dwarf Warrior Infantry Character Miniature

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Painted?: No

Scale: 28mm

Assembly Required?: Yes

Features: Plastic

MPN: PBW7345

Character Family: Fantasy

Age Level: 17 Years & Up

Brand: Para Bellum Wargames

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