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Conquest PBW7411 Jarl (Nords) Northern Warrior Lord Hero Para Bellum Wargames

Description: Conquest - Jarl Summary: One unpainted miniature for Conquest.More than six centuries have passed since the Fall changed Eä. Humanity struggles to rebuild after that cataclysm and the Long Winter that followed. With the Hollow Throne empty, the Hundred Kingdoms remain embroiled in internecine warfare, as the Nobility covets the remnants of the Empire, while the Church grinds its teeth at the weakened Orders. The City States of the south struggle to recover from the collapse of their paradigms at the hands of demagogues and tyrants. To the north, the Nords have finally left behind the horrors of the Fimbulwinter and the rule of the Jotnar, and have started expanding from their shattered realms. They turn their covetous eyes to the rich lands of the south, lusting for revenge for their murdered gods. With mankind far from the glory and might of its Old Dominion, the enigmatic Spires exert their power for the first time in eons. Shedding millennia of custom and practice, the merchant princes seek the wealth of the lesser races, in an effort to break the stranglehold of power the Directorate and the Sovereign House exert. As the vicious games of these elders spill into the mortal realm, misery and warfare spread like a disease from their domains.While the clamor of war spreads, the wisest amongst those living fear the rising of the Dweghom. Deep in their Holds, they hear the clamor of battle approaching and feel the pulse quicken in their veins. They are the eldest disciples of War. The last time their Hosts marched to battle, the eternal reign of Dragons came to an end in a conflict so violent the land itself withdrew. Far to the east, darkness is gathering. The fearless Tribes hurl themselves against the Claustrine Gates as their lands shrink. Their warbands are unable to contend with the ancient evil that stirs in what was once the heartland of the Old Dominion...Conquest - the Last Argument of Kings is a mass battle wargame produced by Para Bellum Wargames. The rules of the game have been written by one of the industry?s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does away with player turns and army deployment. Instead, it focuses its play around the command stack mechanic, where each player determines at the beginning of the round what order his troops are going to be activated in. Coupled with a unique escalation reinforcement mechanic where light, medium and heavy troops each have their roles, the fog of war is a very real thing. Through this game the ability of a seasoned general?s foresight in order to trap his opponent?s forces and foresee his moves is heavily relied upon. Whereas the Hundred Kingdoms and the City States might claim to be the main bastions of human civilization, one should not assume that this means they are the sole bastions of human might. Far to the north, beyond the monster infested Northern Seas, lies Manheim, home of the Nords. These people have led a savage and relentless war against their southern cousins; it is a war of raids and plunder, a war of countless battles and bloodshed, but above all it is a war of vengeance.The title of Jarl is perhaps the most misleading. Much like the word ‘Lord’ used in the southern lands, there can be a great gulf between two different individuals addressed by the same title. The same holds true in Nord society, where a Jarl remains a recognized leader of men, but the number and quality of the troops at his disposal can vary wildly. In the southern coast of Mannheim, where the weather is a little sweeter than in the true north and the sea provides its bounty through both raiding and fishing, a Jarl might rule over no more than one prosperous town or village, but still manage to support a standing fighting force of over a hundred hard bitten raiders and huskarls, doubling or tripling that during times of need. On the other hand, in the deep north where only small communities of few people can be sustained, a Jarl’s available manpower shrinks tremendously, often resulting in situations where a single Jarl and his hand-picked chosen men range over a large area, hunting and tracking outlaws and predators.Warrior lord. Multi-part resin miniature. 28mm scale.Pack contains one Jarl. Miniature is supplied unpainted and requires assembly. Company: Para Bellum WargamesSeries/Line: ConquestStock Number: PBW7411 Contents: One (1) MiniatureSculptor: N/AScale: 28mmMaterial: ResinCondition: New Thanks for viewing.

Price: 28.99 USD

Location: College Station, Texas

End Time: 2024-08-07T02:43:26.000Z

Shipping Cost: N/A USD

Product Images

Conquest PBW7411 Jarl (Nords) Northern Warrior Lord Hero Para Bellum Wargames Conquest PBW7411 Jarl (Nords) Northern Warrior Lord Hero Para Bellum Wargames Conquest PBW7411 Jarl (Nords) Northern Warrior Lord Hero Para Bellum Wargames

Item Specifics

Restocking Fee: No

Return shipping will be paid by: Seller

All returns accepted: Returns Accepted

Item must be returned within: 30 Days

Refund will be given as: Money Back

Return policy details:

MPN: PBW7411

Character Family: Fantasy

Age Level: 17 Years & Up

Brand: Para Bellum Wargames

Assembly Required?: Yes

Painted?: No

Scale: 28mm

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